Wednesday, August 17, 2005

Tafe : Geoff : Week 5 : Pop the Balloon...


Introduction
In this exercise you will create a simple moving target game. The player will be presented with an introduction screen which will prompt them to play. When the player clicks the introduction screen, it will be hidden and game play will begin.

The player will have a predetermined number of mouse clicks to hit as many targets as possible. The target will have a random height and speed set each time it passes across the screen. Each time the mouse is clicked the number of clicks will be displayed. If the player hits the target, the score will be incremented and the target will be destroyed then reset. If a target makes it across the screen without being hit, the number of missed targets will be incremented and the target will be reset.

When the player has exhausted their supply of clicks, the game will be over and the player will be prompted to play again.

Moving Target game screen layout – example


Learning Outcomes:
Create a flowchart to show game logic and programming requirements
Use movie clips to create game elements.
Create layers to store and display game elements.
Use a movie clip as a cursor during game play.
Use dynamic text variables to store and display score, clicks and misses.
Use actionscript to write game functions and control game play.

Flowchart: 30 marks.
Use the description given in the introduction above to design a flowchart for the moving target game. You may use MS-Visio, MS-Word or paper, pencil and ruler to design the flowchart. Submit the flowchart to your teacher for assessment.
Once checked you will receive instructions for the game development.

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